Installs the number you have provided into the specified string gadget by
converting it in to ASCII in the number base indicated. The base is any
number between 2 and 16. Obviously hex (16), decimal (10), octal (8) and
binary (2) are of the most interest.
The changed string gadget will be redisplayed.
INPUTS
Window
Pointer to the window the the StringInfo structure resides in.